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Phailanx's renowned Digital Blog written by published Digital Consultant Azlan Raj is now on Mirage Digital

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Cooliris launch iphone app


Sunday 7 June 2009


Cooliris, the ridiculously sexy way to browse images online, has launched an app for the iphone that allows users to browse their iphone images and post them to social media networks such as Twitter.

Cooliris makes browsing images online enjoyable and I am looking forward to seeing how it transfers onto a handheld device. I must admit, the iphone's existing way to browse images is fairly robust, so Iam intrigued to see how this can compare. Will this take user interface to the next level or will it be a case of going one step too far and be counter productive for a positive user experience.

It took me a while to get into Twitter, but with interfaces that are so fun to use and making interaction so simple, it is difficult not to start embracing these new platforms. With the applications like this, and Apple releasing the new software for the iphone (V3.0) this summer, it is only going to put UI even more at the forefront of new technology. September is going to be an exciting time for innovative design.


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Microsoft's E3 presentation shows up the competition


Thursday 4 June 2009

Microsoft's E3 presentation set the benchmark for Sony and Nintendo. Microsoft's flagship console the Xbox will be incorporating new features such as full body movement, facial, voice and pattern recognition. With the combination of amazing graphics, interaction and potentially party gamplayon top of the exisitng sound online play and marketplace interface (Designed by AKQA), Microsoft must surely be onto a clear market leader. We will have to wait and see though!

Microsft have also released some bad news for the high street games retailer by being the first console that will allow customers to by pass the retail option. Software highlights include Halo: Reach, Final Fantasy XIII, the exclusive Left 4 Dead 2 and of course, a brand new Metal Gear Solid!

The digital age is moving forward, and gaming is just the start...

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Becoming Simpler & Smarter


Monday 1 June 2009

We'll always have a need for simplicity in all interface and product design, because a positive user experience can play a large part in customer loyalty.

Richard Sedley (2009) of cScape defines customer engagement as “Repeated interactions that strengthen the emotional, psychological or physical investment a customer has in a brand.”

He goes on to suggest that simplicity is a key factor in fostering engagement as effortless interaction quickens and deepens bonds between brands and consumers. Similarly, John Maeda (2006) argues that simplicity is an important aspect of design as it reduces cognitive overload, the feeling of being overwhelmed by technology and the complexity of interacting with companies in general. Maeda comments on how businesses should adhere to the Laws of Simplicity in order to maximise engagement and counters what we might call ‘featuritis’ with a plea for ease of use.

Music players are good example of a product type where simplicity of engagement is critical to user acceptance and sales, and there is perhaps nothing more simple or engaging as an iPod: stripped of superfluous functions this product is utilitarian to its core and exemplifies the old adage that form follows function. In particular, the introduction of music downloads has changed the industry, how we consume and store music and even the survival of shops on the High Street.

To some extent Mp3 players were always likely to take over from analogue but the introduction of Apple’s iPod was a disruptive technology over and above digitised music. While the ability to access any track without the limitations of bulky storage was liberating, the iPod’s innovative design has secured its iconic status and longevity. It does this by capitalising on what I call the ‘aesthetic-usability’ effect: where the simplicity of the interface becomes an integral part of the product or service itself. The value of the iPod is more than the sum of its elegant lines and perceived usability. It is emblematic of the Laws of Simplicity: rather than lots of features and functions, the iPod focuses on core use cases and repetitive needs of the user. In addition, the integration of the iTunes services makes it both incredibly easy to download and synchronise as well as being a potent discovery and marketing tool.

Part of the reason for its success is the intuitive familiarity of its interface using such basic components such as wheels and curves. The iPod is a useful sanity check on the Laws of Simplicity which resonates with definitions of usability and engagement:

THE LAWS OF SIMPLICITY REVISITED FOR THE iPOD (Raj and Knight, 2009)
1) Minimal – Strip functionality and aesthetics down to the core essence of the product or service e.g. the iPod shuffle.
2) Archetypal – Use commonly understood elements and features and only deviate where there is none to follow e.g. play, rewind etc
3) Iconic– Weave the experience into every relevant part of the design so it’s memorable, unambiguous and pure – like the wheel!
4) Whole – Provide and end-to-end service without breaks. For example, to discover, buy, play from one access point e.g. iTunes
5) Immediate – Remove all barriers to first time use e.g. plug and play
6) Magic – Make sure there something that makes you go wow e.g. iTune’s Genius toolbar

Article written by Azlan Raj. Thanks to John Knight for helping put this together.

References:

Sedley, S. (2009). Customer Engagement Interview. 10th February 2009. (http://www.cScape.com)
Maeda, J. (2006). The Laws of Simplicity. (http://lawsofsimplicity.com/)
Raj, A and Knight, J. (2009). The Laws of Simplicity Revisited. Unpublished manuscript.

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